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1381 threads · Page 3 of 28

Should I use DOTS 2 messages
ECS Concepts Jobs System
Disable friction for ECS entities 5 messages
Unity Physics Havok Physics Entities
UI/Input Event handling 6 messages
Entities ECS Concepts
What ways could a late ECB playback on a destroyed entity be prevented? 3 messages
ECS Concepts Entities Solved Jobs System
Can I Try Rukhanka Before Buying? (For Mesh Swapping & Gore Physics) 2 messages
Entities
[BUG] Swapping scene with subscene in EnteredEditMode cause exceptions 34 messages
Entities
How to display traffic in Netcode for Entities 4 messages
Netcode for Entities
How to create meshes at runtime? 11 messages
Entities Graphics ECS Concepts
Feeding data from Monobehaviours to ECS to handle collision events 22 messages
Entities Jobs System
Using entities for network packets? 6 messages
Burst Jobs System Entities ECS Concepts
Procedural generation in Multiplayer 8 messages
Entities Netcode for Entities ECS Concepts
IEnableableComponent use case? 4 messages
Entities
DOTS Game State 8 messages
Entities
LineRenderer 2 messages
Entities
Accelerating rotation by difference in direction 13 messages
Unity Physics Entities Burst
How to create an explosion in DOTS? 2 messages
Unity Physics Entities Jobs System
Per-entity stacks 7 messages
Entities Baking Jobs System ECS Concepts Burst
General Questions about DOTS 33 messages
ECS Concepts
Singleton entity during baking 8 messages
Baking Entities ECS Concepts
did anyone build something like, "if > 10000 entities, do parallel, otherwise single thread"? 6 messages
Jobs System
Is pooling still a thing in Unity ECS (Entities 1.0+) in 2025? Especially for VFX and hybrid entitie 138 messages
Entities Graphics Entities ECS Concepts Unity Physics
Empty GhostCollection and closed Subscene 5 messages
Netcode for Entities Entities
Custom INetworkInterface with Steam Relay ECS 2 messages
Entities Netcode for Entities
light probe system taking 14ms per frame! 5 messages
Entities Graphics
Build error in 6.1, not in 6.0 4 messages
Entities Solved
Dual systems as a convenient and efficient (possibly) architecture for hybrid projects. 11 messages
Entities ECS Concepts
Getting frustum culling information and use them to cull my own jobs 21 messages
Entities Graphics
Systems communication and Interacting with Other Entities 8 messages
Entities ECS Concepts
Order of Job Scheduling vs Non-Job Systems 14 messages
ECS Concepts Entities Solved Jobs System
Burst cache remembers old versions of classes 3 messages
Burst
Best practice for getting a singleton IDataComponent for use within IJobEntity 8 messages
Entities Jobs System ECS Concepts
RemoveRange should it be memcpy or memmove? 4 messages
Entities
One time actions in ECS 2 messages
ECS Concepts
Single raycast in ecs physics performs bad. 10 messages
Unity Physics Entities
Converting Addressables to Entities at Runtime 210 messages
Entities Graphics Entities ECS Concepts
NativeStream correct usage 5 messages
Jobs System
Avatar Creation for VRC (body parts missing and textures breaking) 2 messages
Entities Graphics Entities
Got "ICD not been added to the entity" on the supposed-to-be-destroyed entity 17 messages
Entities Solved ECS Concepts
TMP (TextMeshPro) and ECS incompatibility 12 messages
Entities ECS Concepts
Pooling in ECS? 15 messages
Burst Entities ECS Concepts Jobs System
Struggling to get started with basic networked physics 3 messages
Unity Physics Netcode for Entities Entities
fucntions on BlobAssets 2 messages
Entities Solved ECS Concepts
Editor error with AsyncLoadSceneOperation 32 messages
Entities Solved
IN-103621 Unity Transport throws when scheduling FlushSend before ScheduleUpdate 2 messages
Jobs System
[Bug?] ProcessAfterLoadGroup bad WorldSystemFilter 2 messages
Entities
TransformUsageFlags.Renderable still gets LocalTransform 14 messages
Entities Graphics Baking Entities
Entities Netcode Rollback and Replay issue? 5 messages
Netcode for Entities
Installing Unity Physics package breaks my logic 14 messages
Unity Physics Entities Solved
IN-102620 Physics debug display or collider generation bugged 19 messages
Unity Physics
Adaptive Probe Volumes 3 messages
Entities Graphics