#How to create an explosion in DOTS?

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tidal sapphire
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Is there an equivalent DOTS for "Rigidbody.AddExplosionForce"?

I've created an entity and have added a physics collider with a sphere geometry - Now how do make it "explode", short of manually enlarging the sphere radius on every frame and doing the individual collision checks.

hoary cove
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yeah in PhysicsComponentExtensions if you didnt already find it, theres a ApplyExplosionForce