#How to create an explosion in DOTS?
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yeah in PhysicsComponentExtensions if you didnt already find it, theres a ApplyExplosionForce
1 messages · Page 1 of 1 (latest)
Is there an equivalent DOTS for "Rigidbody.AddExplosionForce"?
I've created an entity and have added a physics collider with a sphere geometry - Now how do make it "explode", short of manually enlarging the sphere radius on every frame and doing the individual collision checks.
yeah in PhysicsComponentExtensions if you didnt already find it, theres a ApplyExplosionForce