while i am not completely sure, i think entites.graphics should have a job that determines visibility of entities. I’ve found Struct EntitiesGraphicsChunkInfo | Entities Graphics | 1.1.0-pre.3, but adding
[WithAll(typeof(EntitiesGraphicsChunkInfo))] to my job header, my job stops running.
i want to know if there’s an existing flag that tells me if i can frustum cull some entities so i can avoid running some of the expensive IK/animation i’m doing to offscreen entities.