Hey fellas! Hope you're all doing good. Ive been toying with ECS for a bit and i looked for an answer for my question but ive seen a lot of division when it comes to this subject:
Should i pool Entities? Pooling is a pretty standard pattern in common monobehaviour development, but what about ECS? Is it something that is sensless here?
I cant really imagine how i would even use a pool for this, but my mind goes back to "constant instantiation and destruction are bad". Im making a bullet hell game and constantly spawning bullets and destroying them feels wrong, but im not sure if it is wrong. Thank you very much for any insight!