Hey fellas! Hope you're all doing good. I was trying to create a gameobject with a TextMeshPro component (the worldspace version, not the UI TMP) and there seems to be an incompatibility between TMP and ECS.
When i make the object in a regular scene, everything works just fine. However, if i just move the object to a subscene, a shader-related error appears. (see images attached)
I need this text as part of the object itself since i will be spawning multiple of them and their text values will vary per instance. Is this something possible? Or am i going to need a cursed workaround?
Thank you very much!