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1523 threads · Page 2 of 31

[BUG] Entities Graphics + Android GLES: silent shader link failure on 16KB UBO devices 3 messages
Entities Graphics Samples & Docs Entities
How do I grab the camera? 5 messages
ECS Concepts
Adding Mesh collider at runtiem. 2 messages
Unity Physics
Most performant multithreading approach for a colony simulation game? 9 messages
Burst Entities Jobs System
How can I update the collision world without doing a physics step? 3 messages
Unity Physics Entities ECS Concepts
Any reason ForceBakingOnDisabledComponentsAttribute is internal? 3 messages
Entities
First Use Of Jobs Help (Bulk Float Comparisons) 21 messages
Jobs System
AllocatorManager.TempJob instead of Allocator.Temp 3 messages
ECS Concepts
How do I use the RenderMeshArray and MeshMaterialInfo component? 4 messages
Entities Graphics Baking
Camera following entity is jittering with Smoothing/Lerp 15 messages
Entities
Designer-friendly ECS AI 21 messages
Entities
Could Burst have an optimization to prioritize Equals(T) over Equals(object) when possible? 61 messages
Burst
Server Tick Batching has occurred 6 messages
Netcode for Entities Entities
unloading scenes with runtime spawned ghosts and non ghosts 2 messages
Netcode for Entities
help understanding "The previously scheduled job...reads from Unity.Transforms.LocalToWorld" errors 16 messages
Burst Entities ECS Concepts Jobs System
Calling Burst Compiled code form Mono 51 messages
Burst
Question about the "Modding Support" with Unity Burst 8 messages
Burst
Ghost [WriteOnly] 7 messages
Burst Jobs System
How I Manage 10 Million Objects on Huge Terrains: My Jobs + Burst Devlogs 4 messages
Burst Jobs System
Prediction on PhysicsVelocity component doesnt work. 3 messages
Unity Physics Netcode for Entities
Span<bool>.Fill writes outside of the span when compiled with Burst 3 messages
Burst
Deterministic content builds and minimizing patch size with Entities content archives 1 messages
Entities Graphics Entities ECS Concepts Content Management
Write Group document still contains obsolete code 2 messages
Samples & Docs Entities
Subscene Loading and Unloading made Easy 1 messages
Entities Content Management
Filtering buffer elements by using hash maps 11 messages
Entities ECS Concepts
How to do an IBodyPairsJob with Unity Physics 1.3? 31 messages
Unity Physics Samples & Docs Entities
Tools for visualizing DOTS Physics queries 3 messages
Unity Physics
Network Connections Stopped Working 39 messages
Netcode for Entities
Error/crash in ECB playback 21 messages
Entities
System sorting is inaccurate 7 messages
Unity Physics Netcode for Entities Entities
How exactly does InputEvent work in netcode? 13 messages
Entities Netcode for Entities ECS Concepts
Is a Rigidbody required on static ground plane ghost for other dynamic physics to interact 8 messages
Unity Physics Entities Netcode for Entities
Collider Cast hits itself 4 messages
Unity Physics Character Controller Entities
Spawning physics Sphere ghost on server 3 messages
Unity Physics Entities Netcode for Entities
error CS0246: The type or namespace name 'InitializationSystemGroup' could not be found 3 messages
Netcode for Entities Entities
Netcode breaks user source generators 3 messages
Netcode for Entities
Character disappeared after being added to the sub scene 1 messages
Entities ECS Concepts
Trouble in locating GameObjectEntity 8 messages
Entities ECS Concepts
[BUG] Domain allocator crashes Editor 39 messages
Burst Entities
Creating singleton data in a baking system. 18 messages
Entities Solved
DOTS Audio: DSP Graph vs Custom Tooling 5 messages
ECS Concepts
How to properly implement DOTS 1 messages
Entities Burst
Pathfinding with Jobs is obsolete? (NavMesh) 2 messages
Jobs System
Runtime mesh modification in ECS 1 messages
Entities Graphics
Entity subscene does not auto-open 33 messages
Baking Entities ECS Concepts
[Bug] HashCode.Combine returns different values for Burst and non-Burst code 52 messages
Burst
[Request] Make DisableAutoTypeRegistrationAttribute work on assembly level 4 messages
Entities
[Suggestion] Smart filter Entity Hierarchy 4 messages
Entities
How do you play the full particle system in ECS and not just the parent effect? 6 messages
Entities Graphics Entities Solved ECS Concepts
It seems that GenerateAuthoringComponentAttribute does not exist in Entities 1.3 4 messages
ECS Concepts