#What libraries/assets do y'all use?

1 messages · Page 1 of 1 (latest)

river wasp
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I'm curious what DOTS relevant libraries and asset store assets everyone uses when developing games for DOTS.

Personally we use mostly non-dots assets and custom made packages, other than Enzi's "Saving System for DOTS" that works great.

I know a lot of people like Tertle's forks & libraries, and Ruhanka's animation library, but haven't tried them personally. I remember there being a few attribute/stat+modifier libraries, but don't know if anyone uses it.

So would love to hear what people use and their experience with it :)

rose adder
river wasp
sonic seal
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Pretty much fully invested on tertle's libraries. Didn't have a need for anything extra (though, I have built my own VFX graph integration, FMOD wrapper, native Animator binder, and a 2D renderer)

lofty linden
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there are quite a few people using latios as well, containing things like animation, audio, fx, physics; it requires a tiny bit of setup to use
https://github.com/Dreaming381/Latios-Framework

I haven't used it in a while, though it is full of useful stuff and he documents some of his coding adventures which are educative to read

still ivy
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I used mostly Latios and stuffs from PhilSA.

river wasp
still ivy
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The polystructs was quite straightforward. I even added more source-gen functionality with ease.

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At that time I was still learning ECS so the stats system was a bit confusing at first. But just reading its code for 1 or 2 days I could make sense of it.

river wasp
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Bumping this in case other people have more to add :)

lofty linden
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Ah, well indeed I do, some I've also used but haven't been mentioned yet:

  • ALINE (debug drawing library)
  • Agents Navigation
  • Agents Navigation - Crowds

ALINE is very practical compared to default gizmos, mostly because it can be jobified and all that.

I haven't used agents navigation enough myself to give good feedback on it but it does the job in our current project.

austere echo
river wasp