Does anyone know what could cause network connections to suddenly start failing?
I've been setting up netcode for entities, and I had working RPC commands running + I'm moving into dynamicly creating players on network connections. This was working for ~1 hour.
While testing, the external client started failing to connect and after about 20 minutes of troubleshooting, so did the main client/server. I'm now getting this error from the main client when I try to send RPC:
[ClientWorld] Cannot send RPC 'Unity.Collections.NativeText.ReadOnly' to the server as its NetworkConnection[id0,v1] - on Entity(107:1) - is in state Connecting!
Everything Im finding online is telling me that I simply don't have my server set up properly... but this is local