#Spawning physics Sphere ghost on server

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dusty mountain
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Using Netcode for Entities 1.9.0, and Entities 1.4.0: Testing the server-side physics, I spawn a simple Sphere ghost prefab that also has a sphere collider, set as dynamic ghost mode, predicted (or interpolated, I tried both), and while the ghost does appear on the client-world, the sphere remains floating above ground, never falls. It does show that Simulate component is On. What am I missing to turn on the physics on server world? Prior to trying this simple sphere prefab, I was doing physics raycast on the server, and it never returns anything, so I thought I'd confirm with a simple floating sphere to see if it falls, which does not. What activates the physics ticks? What am I missing?

broken spade
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did you give the sphere a rigidbody?

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if it doesn't have a rigidbody it's just a static collider