Hi, I want to use the ECS 1.0+ system to generate maps.
However, I have many maps, and I’d like to make them loadable at runtime through Addressables and then generate them.
Is there a way to generate them and convert them into entities?
So far, I’ve only found methods that bake them inside a SubScene, but wouldn’t that make the loaded assets memory large?
#How to spawn a prefab to entity at runtime with addressable
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