#How to spawn a prefab to entity at runtime with addressable

1 messages · Page 1 of 1 (latest)

fallen otter
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Hi, I want to use the ECS 1.0+ system to generate maps.
However, I have many maps, and I’d like to make them loadable at runtime through Addressables and then generate them.
Is there a way to generate them and convert them into entities?
So far, I’ve only found methods that bake them inside a SubScene, but wouldn’t that make the loaded assets memory large?

rotund plinth
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Baking only works in editor

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You would have to write your own conversion system if you want to convert gameobjects to entities at runtime

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-# not advised but you do you