#Is a Rigidbody required on static ground plane ghost for other dynamic physics to interact
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No, only a collider is needed
is there any particular way I need to set up the "ground" prefab so it's baked properly? Because at this point, if I don't include a rigidbody on the ground prefab, the rigidbody physics sphere simply falls through it. I am using Netcode for Entities 1.9, this means that the ghost sphere is spawned and falls through the ghost ground prefab on the server side.
That shouldnt be the case
Maybe its more of a networkin issue
Under non-networked circumstances this would either mean your rigidbody is too fast, or you need continuous mode
Yea the ground should not be a ghost unless its moving for some reason.
Make sure your rigidbody is a ghost, is not a pre-spawned ghost (spawn the prefab with a spawner), and that your plane is not using a a mesh collider (try a box collider insteaad)