#Is a Rigidbody required on static ground plane ghost for other dynamic physics to interact

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daring crest
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Without a rigidbody on the ground plane, a simple sphere with physics collider and rigidbody falls through. Does the entities baking system require the rigidbody to build the physics collider component?

gaunt olive
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No, only a collider is needed

daring crest
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is there any particular way I need to set up the "ground" prefab so it's baked properly? Because at this point, if I don't include a rigidbody on the ground prefab, the rigidbody physics sphere simply falls through it. I am using Netcode for Entities 1.9, this means that the ghost sphere is spawned and falls through the ghost ground prefab on the server side.

small mist
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That shouldnt be the case

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Maybe its more of a networkin issue

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Under non-networked circumstances this would either mean your rigidbody is too fast, or you need continuous mode

wintry yoke
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Yea the ground should not be a ghost unless its moving for some reason.

gaunt olive
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Make sure your rigidbody is a ghost, is not a pre-spawned ghost (spawn the prefab with a spawner), and that your plane is not using a a mesh collider (try a box collider insteaad)