Hello I recently found this link showing how to implement mod support with burst and i have a few questions,
- Is burst it's own scripting backend like il2cpp or mono since i haven't had time to look at it fully...
- if it's not a scripting backed, can i use this with an il2cpp game for loading custom scripts in mods?
https://docs.unity3d.com/Packages/com.unity.burst@1.7/manual/docs/ModdingSupport.html