⚪┃dots

1523 threads · Page 4 of 31

Single raycast in ecs physics performs bad. 10 messages
Unity Physics Entities
Converting Addressables to Entities at Runtime 210 messages
Entities Graphics Entities ECS Concepts
NativeStream correct usage 5 messages
Jobs System
Animating 3D Character 1 messages
Entities ECS Concepts
Avatar Creation for VRC (body parts missing and textures breaking) 2 messages
Entities Graphics Entities
Got "ICD not been added to the entity" on the supposed-to-be-destroyed entity 17 messages
Entities Solved ECS Concepts
TMP (TextMeshPro) and ECS incompatibility 12 messages
Entities ECS Concepts
Pooling in ECS? 15 messages
Burst Entities ECS Concepts Jobs System
Struggling to get started with basic networked physics 3 messages
Unity Physics Netcode for Entities Entities
fucntions on BlobAssets 2 messages
Entities Solved ECS Concepts
Editor error with AsyncLoadSceneOperation 32 messages
Entities Solved
IN-103621 Unity Transport throws when scheduling FlushSend before ScheduleUpdate 2 messages
Jobs System
[Bug?] ProcessAfterLoadGroup bad WorldSystemFilter 2 messages
Entities
TransformUsageFlags.Renderable still gets LocalTransform 14 messages
Entities Graphics Baking Entities
Entities Netcode Rollback and Replay issue? 5 messages
Netcode for Entities
Installing Unity Physics package breaks my logic 14 messages
Unity Physics Entities Solved
IN-102620 Physics debug display or collider generation bugged 19 messages
Unity Physics
Adaptive Probe Volumes 3 messages
Entities Graphics
Bug: duplicate component exception when using an enableable buffer 3 messages
Entities
Getting an exception when disposing a world 5 messages
Entities Graphics
DOTS performance is bad, need some help. 1 messages
Burst ECS Concepts Entities Jobs System
Hybrid Netcode Best Practices? 2 messages
Unity Physics Netcode for Entities Entities ECS Concepts
ECS + Monobehaviour comunication understanding 25 messages
Entities ECS Concepts
Critical bug in managed deserialization of asynchronously loaded subscenes 13 messages
Entities
Make BlobAssetStore Burst Compatible (with simple source code fix) 3 messages
Entities
How can I bake Managed component with Disabled state? 9 messages
Baking Entities
Should I be worried at these internal JobHandle.Complete() calls? 5 messages
ECS Concepts
Particles in DOTS - VFX Graph vs ParticleSystem 6 messages
Entities Graphics Entities ECS Concepts
ecs workflow tutorial: not getting more than 3 worker threads 2 messages
Jobs System
Known Bug? The JobEntityGenerator creates broken DefaultQuery for "EnabledRefRW, ref" 2 messages
Entities
Added Feature: Detecting Schedule() - calls through function invocation. How do I submit patch? 9 messages
Entities
Memory access validation with jobs & ecs 9 messages
ECS Concepts Solved Jobs System
Error "Reflection data was not set up" on a non-generic job. 1 messages
Jobs System
I need help linking entity to gameobject and gameobject to entity in Unity 6 and the latest Entities 10 messages
Entities Graphics Baking Entities
Question re: invoking UI based on game state 4 messages
Burst Entities ECS Concepts Jobs System
bug? DisableRendering component causing chunk fragmentation 107 messages
Entities Graphics Entities ECS Concepts
Managing baked ParticleSystem with Unity ECS feels way too complex, am I missing something? 18 messages
Solved ECS Concepts
I can't select entities in the scene view 2 messages
Entities ECS Concepts
Is there a way to load enitities/authorings using addressables? 3 messages
Baking ECS Concepts Content Management
Unity 6: Subscene not visible in Play mode 6 messages
Entities Graphics Solved
Return floatPointer from IJE 1 and use that in IJE2 13 messages
Solved Jobs System
Certain components removed or wiped of data when server and client simulation sync. 2 messages
Netcode for Entities Solved
Making a video on System Groups and Rate Managers, can somebody fact check me? 9 messages
ECS Concepts
Ordering systems before embedded system groups? 9 messages
Entities Solved
Lookup dependencies. 30 messages
Entities Solved Jobs System
Job Timing without Profiler 51 messages
Burst Jobs System
Is it possible to have identical TypeIndex values in the Editor and a Build? 10 messages
Entities
(Doofus) Using entity queries from ScriptableRenderPass breaks all other queries in monobehaviours. 53 messages
Entities Solved
Semi-rarely updated concurrent gameplay counters (achievements, stats etc) 22 messages
Burst ECS Concepts
I want to Ignore Collision between spetific entities 4 messages
Unity Physics Netcode for Entities Entities