I was just testing something and doing a loop
foreach (var w in World.All)
{
w.EntityManager.CompleteAllTrackedJobs();
}```
completing all world dependencies and I'm noticing a couple of these errors when it's done from editor world (presentation group).
> InvalidOperationException: The previously scheduled job AsyncLoadSceneOperation:AsyncLoadSceneJob writes to the Unity.Entities.EntityManager AsyncLoadSceneJob.Transaction.m_Manager. You must call JobHandle.Complete() on the job AsyncLoadSceneOperation:AsyncLoadSceneJob, before you can write to the Unity.Entities.EntityManager safely.
I don't know if it hints at a problem or not, but thought someone should know