EDIT: Video is finished! https://youtu.be/Vn9NnFIpi4Y?si=ZheF2bseqk9gL02j
I've been wanting to make a video about this for a while, but haven't had time before now. I basically go over how System Groups work, how UpdateInGroup and UpdateAfter/Before works, and the different rate managers. Will greatly appreciate it if somebody can take a quick listen through it and check if I say something outrageously wrong lol.
This video covers SystemGroup, IRateManager, UpdateInGroup, UpdateBefore/UpdateAfter, CreateBefore/CreateAfter, and the default system groups and rate managers.
Unity's Entity Component System is part of their Data-Oriented Technology Stack.
These videos are not tutorials/guides on how to achieve something specific, but rather meant to explain ...