#Making a video on System Groups and Rate Managers, can somebody fact check me?

1 messages · Page 1 of 1 (latest)

lean dust
#

EDIT: Video is finished! https://youtu.be/Vn9NnFIpi4Y?si=ZheF2bseqk9gL02j

I've been wanting to make a video about this for a while, but haven't had time before now. I basically go over how System Groups work, how UpdateInGroup and UpdateAfter/Before works, and the different rate managers. Will greatly appreciate it if somebody can take a quick listen through it and check if I say something outrageously wrong lol.

This video covers SystemGroup, IRateManager, UpdateInGroup, UpdateBefore/UpdateAfter, CreateBefore/CreateAfter, and the default system groups and rate managers.
Unity's Entity Component System is part of their Data-Oriented Technology Stack.

These videos are not tutorials/guides on how to achieve something specific, but rather meant to explain ...

▶ Play video
#

And here's a quick transcript before I go sleep, in case anyone prefers reading instead

sterile tide
#

sorry, cannot fact check as a newbie, but just wanted to say it was a valueable video. i learned new things, which for me is awesome

#

i would watch entire series in this format lol

odd bane
#

seems fine

grim pumice
#

You said that Late simulation runs before transform logic
07:14.420

lean dust
#

but yeah, makes completely sense that it runs at normal priority in simulation system group

lean dust