#Examples of games using DOTS with alot of entities on low resources platforms (like Switch)
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It really depends on what you need the NPCs to do. With the switch you'll also run into a limit of how many entities you can render, so you'll have to be aware of that too.
Though if you're planning to use entities then it might not make sense to only have the npcs be in entities, you'll want most of the game to be in entities. If you want just a small portion of your program to be sped up without affecting your entire architecture, you might want to look into using only burst and jobs.
But yeah, can't remember any switch games with sots from the top of my head