Edit: There is a bug where there is no error message. Something to do with calling a query from the render thread messing stuff up.
Heya,
I need to access singleton data from a scriptablerenderpass for some rendering stuff, I've noticed that whenever I use a query in that context, all of my other queries break in monobehaviours completely break down. Not as in I'm getting errors, but as in all the data is literally empty. The components themselves are fine, just whenever I query for them in monobehaviours, I'm receiving null (well, the struct equivalent of null, which I suppose is just default).
Before I submit a bug report, I want to check if what I'm doing is even possible. Maybe the bug here is that I'm not getting an error message saying I can't query from the render graph.