Hello,
I'm learning ecs and going through the official tutorial.
https://docs.unity3d.com/Packages/com.unity.entities@1.3/manual/ecs-workflow-optimize-systems.html
in the last step (optimization) it says to replace the system code and confirm that the profiler shows more jobs are being spawned.
however, whether i use the code from step 4 or step 5 (i.e. optimized or unoptimized version), in both cases the job tab in the profiler shows worker 0, 1 and 2.
is this normal? the laptop is from 2017 but from what i understand it should be able to spawn more than 3 worker threads?
#ecs workflow tutorial: not getting more than 3 worker threads
1 messages · Page 1 of 1 (latest)
worker threads are equal to your cpu core count - 1 (at least for normal operations, it might only use performance cores on things like android etc)