I have a model that describes a 3d world map using 3d array
3d array consists of cells with a ReactiveProperty<int> Id
What I need is to load an entity prefab based on that id
And to achieve that I need to somehow map the id and the prefab
For now I have an authoring in a sub scene with a list of other authorings that matches the Id
But, I want to load it using addressable, to be able to load/free them, is it possible?
Or I'm thinking in the wrong direction, since addressables and content management are incompatible due to difference in serialization?