#IN-102620 Physics debug display or collider generation bugged

1 messages · Page 1 of 1 (latest)

chilly ice
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not really sure if its the colliders themselves or how the debug display is showing them but PhysicsShapes capsules looking pretty janky in 6000.1.4f1 and unity physics 1.3.14
left is from a gameobject, right from physics authoring shape

safe lark
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@agile topaz : FYI

agile topaz
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Thanks!

safe lark
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@chilly ice : Thanks for bringing this up. We'll have a look!

chilly ice
safe lark
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That was an interesting one that @bold acorn could say more about. In a nutshell, there was an issue with the API of the built-in joint that produced different data when the baker was called at different moments (during prefab baking vs. during normal sub-scene baking).

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We worked around it for now and will release the fix soon in a future Unity Physics package, but the root API issue is fixed in a future Unity version.

chilly ice
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thanks(thats a good enough explanation for me to chew on)!

safe lark
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Haha

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Maybe @bold acorn can provide some more details.

safe lark
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@chilly ice : it's just the display that is broken here with the capsule. Turning it by 90 degrees makes it work again. And the "edges" display is still correct.

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The underlying collider works fine.

agile topaz
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Hey @chilly ice ! Thanks for reporting this issue. I was the last one that changed some stuff in the Capsule Display.
I think something were missing when they published the package, because in the current version in the internal repository it looks like this.

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So I'm going to check the difference with the public version and I will fix it! 😓

agile topaz
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Hi @chilly ice, just to let you know that this is already fixed in Unity Physics 1.4.
Also it is only happening with the Physics Shape Component, but not the Capsule Collider built in component.
Let me know if it works for you! 😄

chilly ice
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looking forward to 1.4!

clear portal
chilly ice
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just tried it out.. and it broke scene loading for some scenes? 🙈