Hello! I'm using ecs and for my game. I have a Main scene for main menu and Game scene for the actual game.
Game scene has a subscene named Subscene with a Prefab that contains GhostAuthoringComponent. I initially have Game scene unloaded and Main scene loads this scene. When Game scene loads, the Subscene is marked as closed and NumLoadedPrefabs is 0 even though the Prefab looks to be baked.
Does anyone know if the subscene being closed is the problem?