As per title, I have a prefab that I access in only one authoring script, like this:
GetEntity(authoring.PositionGizmoArrowPrefab, TransformUsageFlags.Renderable);.
Regardless, it still gets a LocalTransform component.
I dug through the code a bit and it seems the transform usage flags are completely ignored? It passes through BakedEntityData.CreateEntityForPrefab which always creates it with Dynamic. So what is the point of passing in any TransformUsageFlags for non-primary entities?
Is it possible to bake prefabs without forcing a LocalTransform on it?