Hi, I am attempting to disable the friction for specific physical ECS entities, because I handle the friction calculation in my own system.
I am using the samples provided from the Unity.Physics package to set PhysicsShape and PhysicsBody and control the friction there, however it doesn't appear the friction is fully disabled.
I did a quick experiment, where I set the friction to 0 and applied force onto the object. With 0 friction, it should move indefinitely, however it still stopped after a couple meters, meaning some friction is still applied.
How should I disable friction completely? Did I make some mistake in my assumptions?
Below is a screenshot of the settings I used: