Hi,
I am looking for a way to analyze the network traffic when using Netcode for Entities.
I want to add ingame UI to display the current traffic caused by the game, preferably split into upstream and downstream.
Window > Multiplayer > Network Debugger (Browser) is helpful, but I am looking for a solution outside the editor and I don't need the metrics per host type.
What approaches do you use to get the current traffic during runtime? Is there a built-in feature in Netcode for Entites for that or do I need a custom solution?
Thanks!
#How to display traffic in Netcode for Entities
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