[DisableAutoCreation]
[WorldSystemFilter(WorldSystemFilterFlags.ProcessAfterLoad)]
public partial class ProcessAfterLoadGroup : ComponentSystemGroup
{
}```
this should really be
```cs
[DisableAutoCreation]
[WorldSystemFilter(WorldSystemFilterFlags.ProcessAfterLoad, WorldSystemFilterFlags.ProcessAfterLoad)]
public partial class ProcessAfterLoadGroup : ComponentSystemGroup
{
}```
so that systems that update in this group are automatically flagged with WorldSystemFilterFlags.ProcessAfterLoad
Took me a while to try figure out why my systems weren't updating as without that change, you must include it yourself which is contrary to your documentation
```cs
[WorldSystemFilter(WorldSystemFilterFlags.ProcessAfterLoad)]
[UpdateInGroup(typeof(ProcessAfterLoadGroup))]
public partial struct RemapObjectIdSystem : ISystem```
#[Bug?] ProcessAfterLoadGroup bad WorldSystemFilter
1 messages · Page 1 of 1 (latest)
and your own sample doesn't work because of this
[UpdateInGroup(typeof(ProcessAfterLoadGroup))]
public partial struct PostprocessSystem : ISystem
{
private EntityQuery offsetQuery;
public void OnCreate(ref SystemState state)
{
offsetQuery = new EntityQueryBuilder(Allocator.Temp)
.WithAll<PostLoadOffset>()
.Build(ref state);
state.RequireForUpdate(offsetQuery);
}
public void OnUpdate(ref SystemState state)
{
// Query the instance information from the entity created in the EntityCommandBuffer.
var offsets = offsetQuery.ToComponentDataArray<PostLoadOffset>(Allocator.Temp);
foreach (var offset in offsets)
{
// Use that information to apply the transforms to the entities in the instance.
foreach (var transform in SystemAPI.Query<RefRW<LocalTransform>>())
{
transform.ValueRW.Position += offset.Offset;
}
}
state.EntityManager.DestroyEntity(offsetQuery);
}
}```