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1523 threads · Page 22 of 31

Should I wait to use DOTS? 14 messages
Content Management
What are more effective ways to take player input? 11 messages
Burst Entities
So, after all, where should I look into learning the updated and good practices of Dots? 2 messages
Samples & Docs Solved ECS Concepts
GameObject not baking while having bakers assigned 4 messages
Baking
I am getting unity library error. Help ? 4 messages
Burst
Sorted ForEach Loop 1 messages
Entities ECS Concepts
NetcodeSamples Relay - Cannot connect at random? 10 messages
Netcode for Entities
When/How to use ECS 20 messages
Netcode for Entities ECS Concepts
Visual Studio users: Templates for DOTS 1 messages
ECS Concepts
unity subscene import fails, how to debug it 9 messages
Solved Content Management
Syncing time-sensitive state between predicted Client and Server 167 messages
Netcode for Entities
IJobParallelJob spawner system. 47 messages
Burst Solved Entities Jobs System
DOTS. 207 errors after imporrting samples. 2 messages
Samples & Docs
Slow transition from MonoBehavior to DOTS 65 messages
Entities ECS Concepts
Unity devs, you can boost the world bootstrap with little cleaning 10 messages
Entities
[Bug] EnabledRefRW set always changes m_PtrChunkDisabledCount even if values match 8 messages
Entities Solved
Find Subscene by Name 2 messages
Entities Content Management
[Bug] Bad sort length in EntityQueryManager.cs 6 messages
Entities
Get Ping in Ecs Netcode 12 messages
Netcode for Entities
[Bug?] Multi EntityQueryDesc and enable components 39 messages
Entities
KinematicCharacterDeferredImpulse easily breakable 8 messages
Character Controller
Is BlobAssetReference<Collider> inside of PhysicsCollider shared across multiple PhysicsColliders? 14 messages
Unity Physics Entities ECS Concepts
BlobAsset Reference Count? 1 messages
Unity Physics Entities
Setting component enabled thread safety 14 messages
Entities Solved
[Netcode] Is there a way to tell how many players (if any) are currently connected to the server? 3 messages
Netcode for Entities Solved
need a guy for models and game. (not getting pay. but you can be the new owner of my server) 1 messages
Jobs System
Code compilation is still buggy 3 messages
Entities
DOTS packages missing dependencies 2 messages
Unity Physics Entities
Optimization of a job 20 messages
Burst
Convex hull on rigidbody is jittery 20 messages
Unity Physics
Seeking Guidance on Implementing Unity's Netcode for Entities with a Non-Unity Backend 3 messages
Netcode for Entities ECS Concepts
(IN-44206) Asset has disappeared while building player to 'globalgamemanagers.assets' - path 13 messages
Entities
What's the Unity.Physics Thread? 65 messages
Unity Physics Entities Jobs System
xxHash3 collision 2 messages
Solved ECS Concepts
General Feedback on System's Performance 9 messages
Burst Jobs System
DOTS Best Practice - Classes/struct per file 22 messages
Entities ECS Concepts
DOTS netcode floating origin support 26 messages
Netcode for Entities
[Resolved] How is this creating race condition?? 32 messages
Entities Solved Jobs System
I wanna know that, is DOTS suitable for my case? : 2 messages
Burst Entities Graphics Entities Jobs System
Baking systems not acting on prefabs loaded via SceneSystem.LoadPrefabAsync 109 messages
Baking
Stuck with LoadSceneAsync 91 messages
Entities
Procedural Mesh With DOTS 22 messages
Entities Graphics Entities Solved
SystemAPI.Query. . . . .WithEntityAccess() problem, can't access Entity 4 messages
Entities
What's the preferred method for performing ReST API calls through ISystems? 82 messages
Entities
Getting the count of a component in World? 76 messages
Entities Solved Jobs System
What should I do with leaks? 8 messages
Entities
rigidBodyAspect.WorldFromBody.RotateY() does not work 3 messages
Unity Physics Entities
How to get Entity in IJobEntity ? 1 messages
Entities Solved
Both Unity and Rider complain that their compilers can't resolve Baker<T> 13 messages
Entities Solved
Voxel Array Too Big 8 messages
Entities Solved