#Do you get better performance using DOTS/ECS with GameObjects?

1 messages · Page 1 of 1 (latest)

slow lodge
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I have been doing some search about using DOTS/ECS with GameObjects, and I am getting 2 completely different answers about the performance gains. Some people say you will get some performance boost and some say you don’t really get much performance. So I’d like to ask here, how performant can you game be when using DOTS with GameObjects compared to just using the old GameObjects way of coding?

modern sinew
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it is faster. But how much depends on what parts of dots you use and how.

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go can't possibly compete performance wise

mystic shale
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I use GO only for SpriteRenderer and Transform because 2D is not supported yet. And the performance is excellent. My gameplay code is ECS 100%.

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Because of GO I can't achieve better performance, but the current is still far better than the old MonoBehaviour-only approach.