#Update v1.0.8 - No Longer Experimental?
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v1.0.8 - No Longer Experimental?
Update v1.0.8 - No Longer Experimental?
What is happening right now 👀
New release, congrats
what happened to Unity.Physics.Authoring and Unity.Physics.Authoring ? The release notes says "Naming path for Unity Physics Authoring components are now under Components > Entities > Physics."... but I don't know what that means.
EDIT: I think it got renamed to CustomPhysicsBodyTags ????
The authoring components are now in a sample in the package manager:
So I have to import the entire samples project just to be able to use the PhysicsCategoryTags struct?
I went through this recently with one of my personal DOTS projects. Importing the legacy custom authoring components is a stopgap, but if all you need is PhysicsCategoryTags for collision filtering, I was able to get the same functionality working using the default UnityEngine Rigidbody and BoxCollider components for authoring. The physics categories are set in Physics project settings (look for Layer Collision Matrix at the bottom, to customize which other layer(s) each layer should collide with.
If there are additional features that have no equivalent outside of the legacy custom authoring components, please let the physics team know. They're aware that not everything is supported yet and are trying to prioritize the remaining work to reach full parity with the custom authoring components.
Thanks for the info, but really I just need PhysicsCategoryTags without any rigidbody and box-colliders. If you look at the thread here: https://forum.unity.com/threads/using-unity-terrain-with-dots-workflow.755105/#post-5061125 you will see where we are using PhysicsCatetoryTags to allow the designer to select which categories the terrain should collide with and which categories the terrain belongs to. This allows us to make an authoring component like this screenshot.
So it seems now with 1.0.8, the only way to get that field is by importing all the physics samples. I may try to find a copy of the PhysicsCategoriesTags source file from version 1.0.0.pre-65 and copy it into my project if it doesn't have too many dependencies.
It's not actually a sample project, it's just some supporting code
ah, well i suppose in that case it's not so bad. it's only 374kb. It's a little annoying because it adds a bunch of extra folder to the project (Samples\Unity Physics\1.0.8\Custom Physics Authoring) and i'll have to remember to update it whenever i updated unity.physics. I would have preferred that it was part of com.unity.physics or com.unity.physics.authoring, but overall that solution is acceptable.
the name "Samples" in the package manager threw me off.
What version of Unity do you need for this? I'm on the latest LTS, and its not in here, except for preview packages.
for some reason 1.0.8 won't appear in the package manager if you have pre.65 (or any other version installed)
if you remove entities from package manage 1.0.8 will appear in the list
I'm still not seeing it. I just entered a new project with no packages, on Unity 2021.3.24. I could not see it. I tried adding by name "com.unity.entities" and got Version 0.51.1-preview.21.
Is there something else I'm supposed to do?