Upon switching to my custom world in the entities hierarchy, this error is triggered via the UI. It's a little hard to see what's wrong with the data, since the entities UI is not functioning for this world.
ArgumentException: A component with type:Unity.Scenes.SceneEntityReference has not been added to the entity. Entities Journaling may be able to help determine more information. Please enable Entities Journaling for a more helpful error message.
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Unity.Entities.EntityManager.GetComponentData[T] (Unity.Entities.Entity entity) (at ./Library/PackageCache/com.unity.entities@1.0.0-pre.65/Unity.Entities/EntityManager.cs:362)
Unity.Entities.Editor.SubSceneMap.IntegrateChanges (Unity.Entities.World world, Unity.Entities.Editor.HierarchyNodeStore nodeStore, Unity.Entities.Editor.HierarchyNameStore nameStore, Unity.Entities.Editor.SubSceneChangeTracker+SubSceneMapChanges changes) (at ./Library/PackageCache/com.unity.entities@1.0.0-pre.65/Unity.Entities.Editor/Hierarchy/Model/SubSceneMap.cs:35)
Unity.Entities.Editor.HierarchyUpdater.MoveNext () (at ./Library/PackageCache/com.unity.entities@1.0.0-pre.65/Unity.Entities.Editor/Hierarchy/Model/HierarchyUpdater.cs:346)
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I load the subscenes one by one, store their entities, then copy all those entities and their ResolvedSectionEntity references to the simulation world.
This was working well in pre.15, did anyone encounter similar issues?