#Controlling atleast 4k enemies and even more projectiles.

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warped stag
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I'm trying to make a multiplayer reverse bullet hell game. I'm wondering if Netcode for gameobjects would be able to handle or is this where i have to dive into the Unity Netcode for Entities . I'm planning about having like atleast 4k enemies running around chasing players

cinder hemlock
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Most likely netcode for entities for 4,000 dynamic objects. Or a custom solution where you write your own with Transport from the ground up as 4k might require very specific optimizations.