⚪┃dots

1523 threads · Page 21 of 31

Is it possible to pass extra parameters into function pointers? 32 messages
Burst
Change mesh in runtime 5 messages
Entities Graphics Solved
Handling Non-Instantiated Constrained Generic Type Args in HPC# 23 messages
Burst
Cannot use NativeContainers inside components in build. 9 messages
Entities
IJobEntity code gen doesn't like conditional using 8 messages
Entities
Is generic code called from bursted generic job burst compiled ? 15 messages
Burst
Proper HasComponent call from IJobEntity Execute 2 messages
Solved Entities Burst Jobs System
Equivalent to Plane struct 3 messages
Unity Physics Entities Solved
Canva buttons move by themselves 2 messages
Entities
My Entities do not render after spawned 11 messages
Entities
My phone is registered as an admob tester, but due to policy, my app was removed from the play store 2 messages
Content Management
ReadOnly Error in Job 8 messages
Solved Jobs System
GameObject.Transform vs Entities.Transform - Need help 1 messages
Entities ECS Concepts
Using CommandBuffers from unmanaged systems 3 messages
Entities Solved
Authoring script edits Transform but changes aren't shown in Game view 25 messages
Baking
[BUG] WithNone<IEnableable> doesn't add dependency to system 27 messages
Entities
Why isn't LocalTransform on my gameobject? 7 messages
Entities Character Controller Solved ECS Concepts
Looking for a native heap collection for A* implementation 48 messages
Solved Jobs System
IJobEntity equivalent for withstoreentityqueryinfield 7 messages
ECS Concepts Entities Solved Jobs System
Default value for native container (no memory allocation) 24 messages
ECS Concepts
Issue with BlobAsset Construction and Array Lengths 4 messages
Baking
Hundreds of errors in a fresh 2022.3.4, 2D URP project 4 messages
Entities Solved
Will DOTS support 2d physics & 2d graphics in the future? 31 messages
Entities
How do native containers behave (reference type / value type) ? 2 messages
ECS Concepts
how to parent a object in a script without changing the childs scale 5 messages
Unity Physics
Position during play is not the one set in baker 8 messages
Baking
I don't see shared data in the game 9 messages
Netcode for Entities Solved
Is there an equivalent to C# List for the Job system 115 messages
Jobs System
BakerState leak 1 messages
Entities
Bursted code behaving differently in release build only 23 messages
Burst
How do you implement Bullet/Lazerbeam effects in dots? 15 messages
Unity Physics Entities Graphics
Efficiently Accessing MeshRenderer Children 1 messages
Entities Graphics Entities ECS Concepts
[1.0.11] StackOverflowException: The requested operation caused a stack overflow. 11 messages
Entities Content Management
how would i make it so you cant run while you're crouching? 3 messages
Character Controller
Rider "Can't Open File for Writing" Errors (1.0.11) (Rider 2023.2 EAP 6) 3 messages
Entities
disable component in baking 3 messages
ECS Concepts
Local Wifi Multiplayer 3 messages
Character Controller
NullreferenceException when using iterator on SystepAPI.Query 55 messages
Entities Burst
Is there a way for ensuring order on parallel jobs? 23 messages
Burst Jobs System
from where Can I start learn DOTS? 6 messages
Unity Physics Entities Jobs System Burst ECS Concepts
Are parallel writes to unique indices of a Dynamic Buffer from multiple jobs thread safe? 10 messages
Jobs System Entities ECS Concepts
Addressable Assets and Components 1 messages
Entities ECS Concepts
Tertle EventSystem - Burst incompatible with IntPtr 3 messages
ECS Concepts
[1.0.11] Entities Hierarchy keep stop working 9 messages
Netcode for Entities Entities
building a Netcode Client With `BuildPipleline.BuildPlayer` 3 messages
Netcode for Entities
Can WeakObjectReference<T> reference GameObjects/Entities in other scenes? 3 messages
Entities ECS Concepts
(IN-42182) "ChangeFilter: 0” messages are constantly logged to the Editor Console ... 1 messages
Netcode for Entities
(IN-37258) Long stalls can be observed on Android platform 9 messages
Netcode for Entities
Offscreen indicators using a Physics Shape 1 messages
Unity Physics Entities ECS Concepts
Enableable components don't have journaling entries 5 messages
Entities