UnityEditor.Build.BuildFailedException: Burst compiler (1.8.4) failed running
stdout:
Starting 1 library requests
.\Library\PackageCache\com.unity.collections@2.1.4\Unity.Collections\AllocatorManager.cs(1581,9): Burst error BC1091: External and internal calls are not allowed inside static constructors: Unity.Jobs.LowLevel.Unsafe.JobsUtility.get_ThreadIndexCount()
at Unity.Collections.AllocatorManager..cctor() (at .\Library\PackageCache\com.unity.collections@2.1.4\Unity.Collections\AllocatorManager.cs:1581)
at Unity.Collections.LowLevel.Unsafe.UnsafePtrList`1<Unity.Entities.Archetype>..ctor(Unity.Collections.LowLevel.Unsafe.UnsafePtrList`1<Unity.Entities.Archetype>* this, int initialCapacity, Unity.Collections.AllocatorManager.AllocatorHandle allocator, Unity.Collections.NativeArrayOptions options) (at .\Library\PackageCache\com.unity.collections@2.1.4\Unity.Collections\UnsafeList.cs:1358)
Does anyone get this problem when build the android version?
I'm using Unity 2022.3.0f1, Entities 1.0.10, Burst 1.8.4
I just got this error when I upgraded to the latest version for Unity and DOTS