#Is cross-compilation from Linux to Windows supported when using DOTS?
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I'm going to ask in the Game CI Discord aswell even though it's less active, maybe they have an answer.
Looks like it should be possible https://discord.com/channels/710946343828455455/1109491339944546417
Afaik, DOTS or not doesn't matter, whether the scripting backend is Mono or IL2CPP does
You can build Mono Windows builds from Linux but not IL2CPP Windows builds iirc
I think IL2CPP Windows builds require the Visual Studio toolchain which isn't available on Linux
Yea but for ECS IL2CPP isn't officially supported anyways. I wonder if that will change with the 1.0 stable release.
Burst has limits unfortunately different to il2cpp
Burst supports cross-compilation between desktop platforms (macOS/Linux/Windows) by default
So should be fine I think
Since when?
Half the supported platforms only with with il2cpp