#Is cross-compilation from Linux to Windows supported when using DOTS?

1 messages · Page 1 of 1 (latest)

twilit scroll
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I'm looking to set up a continuous integration pipeline to automatically build my project. I'm trying out GameCI, however it's written for Linux.
Can cross-compilation to Windows 10 64bit work with DOTS?

twilit scroll
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I'm going to ask in the Game CI Discord aswell even though it's less active, maybe they have an answer.

twilit scroll
shell terrace
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Afaik, DOTS or not doesn't matter, whether the scripting backend is Mono or IL2CPP does

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You can build Mono Windows builds from Linux but not IL2CPP Windows builds iirc

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I think IL2CPP Windows builds require the Visual Studio toolchain which isn't available on Linux

twilit scroll
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Yea but for ECS IL2CPP isn't officially supported anyways. I wonder if that will change with the 1.0 stable release.

weary glen
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Burst has limits unfortunately different to il2cpp

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Burst supports cross-compilation between desktop platforms (macOS/Linux/Windows) by default

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So should be fine I think

weary glen
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Half the supported platforms only with with il2cpp