#NetCode physics joints
1 messages · Page 1 of 1 (latest)
Related unity forum post here: https://forum.unity.com/threads/make-joints-compatible-with-netcode-in-a-simple-way.1452325/
1 messages · Page 1 of 1 (latest)
How do I author ghosts prefabs the way, so that joints are preserved?
Naive approach: just add physics body to child results in unparenting, which makes physics body not a ghost. Meanwhile adding ghost to children results in a flood of errors:
Related unity forum post here: https://forum.unity.com/threads/make-joints-compatible-with-netcode-in-a-simple-way.1452325/