For testing I created an empty scene which just contains 2 objects that are setup to invoke collision events. In addition i have a system that schedules an ICollisionEventsJob. If I don't include the Netcode package, my job finds collision events but as soon as I add it, it stops working.
in the docs of the Netcode package I found this paragraph about the Physics integration:
Does this mean I need to setup a new physics world to get server only physics (without ghosts)? What does the part To run the physics simulation only locally for certain objects some setup is required. mean?
There is another subchapter Multiple physics worlds which explains how to setup additional physics worlds but it only mentions client-only physics worlds.