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1381 threads · Page 20 of 28

unity subscene import fails, how to debug it 9 messages
Solved Content Management
Syncing time-sensitive state between predicted Client and Server 167 messages
Netcode for Entities
IJobParallelJob spawner system. 47 messages
Burst Solved Entities Jobs System
DOTS. 207 errors after imporrting samples. 2 messages
Samples & Docs
Slow transition from MonoBehavior to DOTS 65 messages
Entities ECS Concepts
Unity devs, you can boost the world bootstrap with little cleaning 10 messages
Entities
[Bug] EnabledRefRW set always changes m_PtrChunkDisabledCount even if values match 8 messages
Entities Solved
Find Subscene by Name 2 messages
Entities Content Management
[Bug] Bad sort length in EntityQueryManager.cs 6 messages
Entities
Get Ping in Ecs Netcode 12 messages
Netcode for Entities
[Bug?] Multi EntityQueryDesc and enable components 39 messages
Entities
KinematicCharacterDeferredImpulse easily breakable 8 messages
Character Controller
Is BlobAssetReference<Collider> inside of PhysicsCollider shared across multiple PhysicsColliders? 14 messages
Unity Physics Entities ECS Concepts
Setting component enabled thread safety 14 messages
Entities Solved
[Netcode] Is there a way to tell how many players (if any) are currently connected to the server? 3 messages
Netcode for Entities Solved
Code compilation is still buggy 3 messages
Entities
DOTS packages missing dependencies 2 messages
Unity Physics Entities
Optimization of a job 20 messages
Burst
Convex hull on rigidbody is jittery 20 messages
Unity Physics
Seeking Guidance on Implementing Unity's Netcode for Entities with a Non-Unity Backend 3 messages
Netcode for Entities ECS Concepts
(IN-44206) Asset has disappeared while building player to 'globalgamemanagers.assets' - path 13 messages
Entities
What's the Unity.Physics Thread? 65 messages
Unity Physics Entities Jobs System
xxHash3 collision 2 messages
Solved ECS Concepts
General Feedback on System's Performance 9 messages
Burst Jobs System
DOTS Best Practice - Classes/struct per file 22 messages
Entities ECS Concepts
DOTS netcode floating origin support 26 messages
Netcode for Entities
[Resolved] How is this creating race condition?? 32 messages
Entities Solved Jobs System
I wanna know that, is DOTS suitable for my case? : 2 messages
Burst Entities Graphics Entities Jobs System
Baking systems not acting on prefabs loaded via SceneSystem.LoadPrefabAsync 109 messages
Baking
Stuck with LoadSceneAsync 91 messages
Entities
Procedural Mesh With DOTS 22 messages
Entities Graphics Entities Solved
SystemAPI.Query. . . . .WithEntityAccess() problem, can't access Entity 4 messages
Entities
What's the preferred method for performing ReST API calls through ISystems? 82 messages
Entities
Getting the count of a component in World? 76 messages
Entities Solved Jobs System
What should I do with leaks? 8 messages
Entities
rigidBodyAspect.WorldFromBody.RotateY() does not work 3 messages
Unity Physics Entities
Both Unity and Rider complain that their compilers can't resolve Baker<T> 13 messages
Entities Solved
Voxel Array Too Big 8 messages
Entities Solved
Rider xml docs not loading 3 messages
Samples & Docs
Unity.Mathematics equivalent of Matrix4x4.MultiplyPoint? 5 messages
Samples & Docs Solved
Unable to Find Sleef Function 36 messages
Burst Solved
ECSB-367 - incorrect physics center of mass 37 messages
Unity Physics Baking Entities
I made an ECS script file generator 29 messages
Entities
Unity Physics - Collision Filter GroupIndex issue 64 messages
Unity Physics Solved
Gizmos with DOTS 5 messages
Entities Solved
Weird issue. Unity claims class already defined somewhere else when it isnt. 9 messages
Entities Solved
Cleanup component pattern to dispose native containers 32 messages
Entities Solved ECS Concepts
JSON Configuration on build executable 2 messages
Entities ECS Concepts
Can I create physics worlds dynamically at runtime? 19 messages
Unity Physics
I have some questions about DOTS 6 messages
Unity Physics Entities Solved Entities Graphics ECS Concepts