UnityEditor.Scripting.ScriptCompilation.EditorCompilation.CompleteActiveBuildWhilePumping () (at <0cbf2453ffe348b8bff59f7f22a27d4b>:0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform, System.Int32 subtarget, System.String[] extraScriptingDefines, System.Boolean allowBlocking) (at <0cbf2453ffe348b8bff59f7f22a27d4b>:0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform, System.Int32 subtarget, System.String[] extraScriptingDefines, System.Boolean allowBlocking) (at <0cbf2453ffe348b8bff59f7f22a27d4b>:0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform, System.Int32 subtarget, System.String[] extraScriptingDefines, System.Boolean allowBlocking) (at <0cbf2453ffe348b8bff59f7f22a27d4b>:0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget, Int32, String[], Boolean)```
#Code compilation is still buggy
1 messages · Page 1 of 1 (latest)