#What should I do with leaks?
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
An example of a stack trace I got from Unity is provided below.
How should I attempt to address these leaks? More specifically, which memory profiling tool should I use for this?
you can't do anything
this is a leak inside the entities actual library atm
just hope they're all fixed up next release 🙂