Hello there, I am stuck. The following code used to work perfectly with 1.0.0-pre.1 but the while loop neve rends with 1.0.0-pre.65. Any suggestion is appreciated otherwise I will be better of reverting to the previous version
var sceneGuid = SceneSystem.GetSceneGUID(ref customWorldUnmanaged.GetExistingSystemState<SceneSystem>(), "Assets/Scene/CombiningBehaviours/Prefabs.unity");
// var sceneGuid = new Hash128("52b77c03e0aae864286b8f57b3216c18");
var sceneEntity = SceneSystem.LoadSceneAsync(customWorldUnmanaged, sceneGuid);
while (SceneSystem.IsSceneLoaded(customWorldUnmanaged, sceneEntity) == false)
{
customWorld.Update();
await Task.Yield();
}```
