#JSON Configuration on build executable

1 messages · Page 1 of 1 (latest)

rich plaza
#

Hi I'm looking to migrate my unity editor inspector configured variables into some sort of JSON reader that creates a (static) set of components using the values from the JSON file.

The config file is passed when running the build executable - Could I use the baking workflow for this, or does this only exist in the editor?

Any suggestions on how to solve this problem are welcome =)

sage flame
#

baking is only in editor, you will have to create the components at runtime