In my project I have 5 subscene which import well and without error. ( the first image)
When I play, unity creates other subscenes for dependencies but two of them crashes at import
Time since last request: 1218025.068068 seconds.
path: Assets/SceneDependencyCache/604079b0e4bc625e60600c03b8f931ae.sceneWithBuildSettings
artifactKey: Guid(604079b0e4bc625e60600c03b8f931ae) Importer(2089858483,52bed625d08a7023a15481c3fbd73797)
Start importing Assets/SceneDependencyCache/604079b0e4bc625e60600c03b8f931ae.sceneWithBuildSettings using Guid(604079b0e4bc625e60600c03b8f931ae) Importer(2089858483,52bed625d08a7023a15481c3fbd73797) ProgressiveSceneManager::Cancel()
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Given the current application state, request to unload unused assets is being delayed.```
```Unloading the last loaded scene (build index: -1), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene.
And the same happens for 48dfa9702ccb6f50b2dbff53870c9e4d
How can I debug that ?