#Convex hull on rigidbody is jittery

1 messages · Page 1 of 1 (latest)

restive spade
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Trying to figure out why convex hull is so jittery.

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Who size of the ball is in real units aka ~10cm

spiral dome
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how does it behave when the stability profile is enabled for physics?

restive spade
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Also if I use the default values for the convex shape

spiral dome
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give it the PhysicsStepComponent

restive spade
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Ah, contact solver

spiral dome
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Tick the
Enable Contact Solver Stabilization Heuristic

restive spade
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It solved it a bit

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Not sure if too noticible in the gif but it still spins around Y Axis slowly

night cipher
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What happens if you use the generated convex hull (just remove custom mesh)?

restive spade
night cipher
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Under "Custom Mesh" you have "Encapsulation", just set that to none and physics will generate one from the mesh. This will rule out any issues with the provided mesh

restive spade
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Hard to tell, for the default values it stays still, but it also very poorly matching, reducing the bevel radius makes it jitter as well.

opaque spindle
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@restive spade : Would you mind making a test where you scale this up and see if this resolves the issue? This might be due to some internal hardcoded epsilons.