Hello!
I'm struggling with loading entity prefabs at runtime with SceneSystem.LoadPrefabAsync. They get loaded correctly and all component added by Bakers are fine, but I noticed that Baking Systems don't run on those entities. If the same entity is manually added to a subscene the Baking Systems work correctly, the issue it's just when the entity is loaded with SceneSystem.LoadPrefabAsync.
So, is there some configuration in the editor or some steps I'm missing with this approach, or this is not expected behavior?
Unity 2022.3.0
Entities 1.0.10