In the context of a Unit Test, I am loading a Unity Scene by path, which then loads several entities scenes via the Subscene MonoBehaviour component.
How can I figure out which Subscenes are which in the standalone player, via the new SceneSystem APIs? They all use GUIDs, but because it's all loaded for me by the Subscene component, I don't have access to the GUIDs. It seems like all remnants of the Subscene names / paths is gone by the time the player is build.
SceneSystem.GetSceneGUID("path") only seems to work for normal GameObject scenes, but not for Subscenes. 😦