I have to sync my Skinned Animations GO (GPUI Crowd Animations) with their respective Entity, but I have noticed that setting the transform position is pretty expensive.
~1.5ms for 2k Transforms, which is enormously high
I am currently syncing the positions in LateUpdate(), but tried using IJobParallelForTransform as well, which resulted in ~ the same time, but I could do it in a Job. Unfortunately this only allows for .Schedule() and not .ScheduleParallel().
Is there any way to speed the syncing up?