#ECS support for Apple Vision Pro

1 messages · Page 1 of 1 (latest)

austere girder
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During the wwdc unity keynote they showcase included monobehaviour, but nothing was mentioned about ECS support.

As it is still not fully clear if we will get access to eye tracking data, will ecs have support for the input colliders as well that we can build experiences for the headset with ECS?

What about entites graphics, will it support the special graphics pipeline required for the headset?

copper ridge
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nobody tried it yet, to my knowledge. until yesterday probably nobody on the dots team even knew it existed; these things are restricted to specific teams under such nda's

austere girder
old valve
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Just try it out. I've written a full AR iOS game with dots and I guess Vision Pro isn't that different

austere girder
austere girder
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Just tested, currently entities graphics doesn’t work on the AVP. Would be good to know if support is at least planned?

sacred hill
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I'd be curious to know if Resident Drawer worked

austere girder
waxen orchid
austere girder
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But currently PlayToDevice will not work in fully immersive mode.

waxen orchid
austere girder
waxen orchid
austere girder
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For me in the simulator it worked, still need to test on device.

waxen orchid
austere girder
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So it renders at initial position but stays there?

waxen orchid
# austere girder So it renders at initial position but stays there?

its like the camera or view of the 'device', in the simulator and on the device, is actually moving around. if i close the experience after trying it, the camera isnt in the same place.. like i can tell i had moved around trying to see if i could navigate the scene.. but everything in the scene must be completely fixed to the camera..because there is no visual indication you are moving until you exit the application and see you are indeed looking behind you and moved.. if that makes sense

austere girder