I am trying to instantiate entity prefabs in a baker for a few reasons including not having to bake multiple game object instances. There doesn't seem to be any way to instantiate a prefab or even to make child entities (at least without a lot of extra work)
As an alternative, I've set up a baking system that instantiates the prefabs, however I get errors because it duplicates the EntityGuid on the prefab and there is no way to correctly create a new one outside of the baking process (it stores counters in the context).
Would it be possible to get some way to instantiate prefabs in the baker itself? Or is diverging from the source game object hierarchy against the goals of baking?