#[Entities pre.65] Error when loading scene in build

1 messages · Page 1 of 1 (latest)

quartz maple
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Could not open file .../Builds/.../StreamingAssets/EntityScenes/a474a1bec8d927e4d9a9285183194cab.entityheader for read
Loading Entity Scene failed because the entity header file couldn't be resolved: guid=a474a1bec8d927e4d9a9285183194cab.

Initially we had the problem on pre15 but it persists after upgrading. We removed the scenes from the build settings (though whether they're there or not doesn't seem to make a difference).

In the StreamingAssets folder of the build we only have a scene_info.bin which seems to contain some information on the scenes added to the build settings (I see the names), but not the subscenes. There are no other files in this folder, so I assume there's something we missed.

Do the entity scenes have to be in a specific folder or something in the project?

tender totem
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They seem to be failing to build

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Absolutely nothing in the build log?

quartz maple
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I should say maybe that we don't load our subscenes with a regular scene, but via script using a guid

tender totem
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Shouldn't stop them baking

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They are in a scene right?

quartz maple
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not in any scene that's included in the build\

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but maybe that will fix it then

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good idea

tender totem
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Yeah I don't believe they'll build then

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Think it just scans scenes in build list and finds subscenes within them

quartz maple
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the previous Build Configuration stuff from 0.5 was not that dumb in that regard

tender totem
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It's kind of handy because you can leave out assets in server builds etc

quartz maple
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alright so adding all subscenes to a scene we add in the build settings works fine

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now we just have some animations that dont work, as usual things are never easy 😅

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thanks

tender totem
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it's very weird

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i'm hoping it's fixed next release but there's been no confirmation about this issue

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(there's been a couple of other posts and on the forums)