#Physics crashing game on startup on Android

1 messages · Page 1 of 1 (latest)

wary socket
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Game crashes as soon as subscene is loaded.
This is Redmi 9C. Haven't encountered such problem on other devices.

/lib/arm/lib_burst_generated.so (Unity.Entities.EntityQueryImpl.CalculateEntityCount(Unity.Entities.EntityQueryImpl* this) -> int_10a00546d101a8aaef9e50c399023f10 from Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null+64) (BuildId: f5fac2a119ff406d)

/lib/arm/lib_burst_generated.so (Unity.Physics.Systems.PhysicsWorldBuilder.SchedulePhysicsWorldBuild(ref Unity.Entities.SystemState systemState, ref Unity.Physics.PhysicsWorld world, ref Unity.Collections.NativeReference`1<int> haveStaticBodiesChanged, ref Unity.Physics.Systems.PhysicsWorldData.PhysicsWorldComponentHandles componentHandles, ref Unity.Jobs.JobHandle inputDep, float timeStep, bool isBroadphaseBuildMultiThreaded, Unity.Mathematics.float3 gravity, uint lastSystemVersion, Unity.Entities.EntityQuery dynamicEntityGroup, Unity.Entities.EntityQuery staticEntityQuery, Unity.Entities.EntityQuery jointEntityGroup) -> Unity.Jobs.JobHandle_10a00546d101a8aaef9e50c399023f10 from Unity.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null+162) (BuildId: f5fac2a119ff406d)

/data/app/com.BulkaGames.CannonFall-3gVLqz_-CsFu3PZ4WvRiAg==/lib/arm/lib_burst_generated.so (Unity.Physics.Systems.BuildPhysicsWorld.OnUpdate(Unity.Physics.Systems.BuildPhysicsWorld* this, ref Unity.Entities.SystemState state) -> void_10a00546d101a8aaef9e50c399023f10 from Unity.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null+792) (BuildId: f5fac2a119ff406d)

/lib/arm/lib_burst_generated.so (Unity.Entities.WorldUnmanagedImpl.Unity.Entities.UnmanagedUpdate_00001300$BurstDirectCall.Invoke(void* pSystemState) -> void_10a00546d101a8aaef9e50c399023f10 from Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null+176) (BuildId: f5fac2a119ff406d)
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This is also from release build. Is there something I can do aside from dev build to obtain more valuable info?

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No idea how to obtain crash dumps from Android

wary socket
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and dev build just never loads
Failed to load native plugin: Unable to lookup library path for '_burst_0_0'.

wary socket
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same for mono

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both release and dev

wary socket
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Hmmm. Got another crash on Mono, dev build. But this one on other device - Redmi Note 10S

/lib/arm/lib_burst_generated.so (Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapBase`2<Unity.Entities.Entity,Unity.Entities.Entity>.AllocEntry(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData* data, int threadIndex) -> int_2e84ca6994a85ec51b0f713f958f6ce4 from Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null+250) (BuildId: 99a14a15ca2ad8e2)

/lib/arm/lib_burst_generated.so (Unity.Transforms.ParentSystem.GatherChangedParents.Execute(Unity.Transforms.ParentSystem.GatherChangedParents* this, ref Unity.Entities.ArchetypeChunk chunk, int unfilteredChunkIndex, bool useEnabledMask, ref Unity.Burst.Intrinsics.v128 chunkEnabledMask) -> void_2e84ca6994a85ec51b0f713f958f6ce4 from Unity.Transforms, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null+340) (BuildId: 99a14a15ca2ad8e2)

/lib/arm/lib_burst_generated.so (Unity.Entities.JobChunkExtensions.JobChunkProducer`1<Unity.Transforms.ParentSystem.GatherChangedParents>.ExecuteInternal(ref Unity.Entities.JobChunkExtensions.JobChunkWrapper`1<Unity.Transforms.ParentSystem.GatherChangedParents> jobWrapper, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges ranges, int jobIndex) -> void_2e84ca6994a85ec51b0f713f958f6ce4 from Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null+1522) (BuildId: 99a14a15ca2ad8e2)
wary socket
fallen obsidian
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This looks like a crash I saw on forums

trail grove
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there was an issue fixed in an upcoming version about us generating unaligned accesses on android 32 bit; is this 32 bit?

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the one on the forums looks to be, at least

wary socket
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oh wait

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no

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mediatek website says it's 64bit