Game crashes as soon as subscene is loaded.
This is Redmi 9C. Haven't encountered such problem on other devices.
/lib/arm/lib_burst_generated.so (Unity.Entities.EntityQueryImpl.CalculateEntityCount(Unity.Entities.EntityQueryImpl* this) -> int_10a00546d101a8aaef9e50c399023f10 from Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null+64) (BuildId: f5fac2a119ff406d)
/lib/arm/lib_burst_generated.so (Unity.Physics.Systems.PhysicsWorldBuilder.SchedulePhysicsWorldBuild(ref Unity.Entities.SystemState systemState, ref Unity.Physics.PhysicsWorld world, ref Unity.Collections.NativeReference`1<int> haveStaticBodiesChanged, ref Unity.Physics.Systems.PhysicsWorldData.PhysicsWorldComponentHandles componentHandles, ref Unity.Jobs.JobHandle inputDep, float timeStep, bool isBroadphaseBuildMultiThreaded, Unity.Mathematics.float3 gravity, uint lastSystemVersion, Unity.Entities.EntityQuery dynamicEntityGroup, Unity.Entities.EntityQuery staticEntityQuery, Unity.Entities.EntityQuery jointEntityGroup) -> Unity.Jobs.JobHandle_10a00546d101a8aaef9e50c399023f10 from Unity.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null+162) (BuildId: f5fac2a119ff406d)
/data/app/com.BulkaGames.CannonFall-3gVLqz_-CsFu3PZ4WvRiAg==/lib/arm/lib_burst_generated.so (Unity.Physics.Systems.BuildPhysicsWorld.OnUpdate(Unity.Physics.Systems.BuildPhysicsWorld* this, ref Unity.Entities.SystemState state) -> void_10a00546d101a8aaef9e50c399023f10 from Unity.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null+792) (BuildId: f5fac2a119ff406d)
/lib/arm/lib_burst_generated.so (Unity.Entities.WorldUnmanagedImpl.Unity.Entities.UnmanagedUpdate_00001300$BurstDirectCall.Invoke(void* pSystemState) -> void_10a00546d101a8aaef9e50c399023f10 from Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null+176) (BuildId: f5fac2a119ff406d)