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1381 threads · Page 23 of 28

NavMeshQuery and Jobs 3 messages
Jobs System
How do detect if a type is burst compatible using Roslyn? 13 messages
Burst
Virtual Chunks 24 messages
Entities
unity version 2017 help 2 messages
Solved Entities Burst
Unity.Logging throws exception when logging an empty .NET string 9 messages
Burst Solved Entities Jobs System
DynamicComponentTypeHandle & safety system 32 messages
Entities Solved Jobs System
Seeing the bounds of a physicsCollider? 9 messages
Unity Physics Entities Solved
(IN-42757) [1.0.10] KeyNotFoundException: The given key 'xxx' was not present in the dictionary 25 messages
Entities Content Management
Unity Editor runs fine, but build crashes 6 messages
Netcode for Entities Solved
Dynamic Buffer in Aspect 7 messages
ECS Concepts
React to component enabled state changed. 30 messages
Entities
[SOLVED] ApplyLinearImpulse not doing anything 33 messages
Entities
Architecture Question on Netcode for Entities 7 messages
Netcode for Entities Entities ECS Concepts
[1.0.0-pre.65] Request system rest for enableable component query 37 messages
Netcode for Entities Entities
ECS Worlds overhead 36 messages
ECS Concepts
Setting shared component every frame seems to break EntityComponentStore 32 messages
Entities
Is there a way to have an abstract Baker? 3 messages
ECS Concepts
NativeStream range patching error even with disabled safety 11 messages
Burst Jobs System
Whats an efficient way to make a memory copy of some components from entities 6 messages
Unity Physics Solved Jobs System Burst ECS Concepts
GhostDistanceImportance tooling 4 messages
Netcode for Entities
[1.0.0-pre.65] GhostComponent code gen issue 10 messages
Netcode for Entities
[1.0.0-pre.65] Request strip out redundant test by default 24 messages
Entities
Joints+Constraints.. 393 messages
Unity Physics
[1.0.0-pre.65] IJobEntity managed data compatibility issue 5 messages
Entities
Where should the Physics Step component be applied? 5 messages
Unity Physics Solved
[1.0.0-pre.65] Entities hierarchy still can't have more precise component search 18 messages
Entities
RayCast from SystemBase or ISystem 2 messages
Unity Physics Samples & Docs Solved
What causes a bursted job to be pushed to the main thread (freezing the game) and the fix? 35 messages
Burst Jobs System
Does the unity.physics used in DOTS use the same settings found in Project Settings -> Physics 4 messages
Unity Physics
[1.0.0-pre.65] Some ghost components data failed to sync properly to client 3 messages
Netcode for Entities
Collision registration with GameObjects as the presentation layer 2 messages
Entities Graphics Character Controller Entities ECS Concepts
Need a WithSharedComponentFilterManaged function. 32 messages
Entities
Netcode: Excessive GhostSentSystem:SerializeJob Time 90 messages
Netcode for Entities
Is there a networked DOTS FPS engine? 319 messages
Unity Physics Netcode for Entities ECS Concepts
Use netcode for entities without using ClientServerBootstrap 13 messages
Netcode for Entities
Is it necessary to use URP with unity DOTS 11 messages
Unity Physics Entities Graphics Entities
[1.0.0-pre.65] IJobEntity codegen bug 5 messages
Entities
OnPostprocessBuild 46 messages
Entities
inconsistency in creating Entities in Baking between Open and Closed Subscenes. 6 messages
Baking
Reducing shadow casters on HDRP / Entities. 12 messages
Entities Graphics Entities Solved
Using Burst in Roslyn Source Generator 101 messages
Burst
SystemAPI.Query code with different EntityManager 44 messages
Entities
RequireForUpdate & SystemAPI.Query, [RequireMatchingQueriesForUpdate], IJobEntity 7 messages
Entities
Query Multiple SharedComponent Values for use as a quadrant type system? 4 messages
Entities
Evaluating Animation Curve Performance 40 messages
Burst Jobs System
[1.0.0-pre.65] Upgradable Entities and Physics systems still using SystemBase 39 messages
Unity Physics Entities
[1.0.0-pre.65] Compiler error when trying to get both EnabledRefXX and RefXX in the same IJobEntity 16 messages
Entities
Enableable Component default value 10 messages
Entities Solved
Custom render culling 3 messages
Entities Graphics
Exception: This method should have been replaced by codegen 8 messages
Entities