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NavMeshQuery and Jobs
Jobs System
How do detect if a type is burst compatible using Roslyn?
Burst
Virtual Chunks
Entities
unity version 2017 help
Solved
Entities
Burst
Unity.Logging throws exception when logging an empty .NET string
Burst
Solved
Entities
Jobs System
DynamicComponentTypeHandle & safety system
Entities
Solved
Jobs System
Seeing the bounds of a physicsCollider?
Unity Physics
Entities
Solved
(IN-42757) [1.0.10] KeyNotFoundException: The given key 'xxx' was not present in the dictionary
Entities
Content Management
Unity Editor runs fine, but build crashes
Netcode for Entities
Solved
Dynamic Buffer in Aspect
ECS Concepts
React to component enabled state changed.
Entities
[SOLVED] ApplyLinearImpulse not doing anything
Entities
Architecture Question on Netcode for Entities
Netcode for Entities
Entities
ECS Concepts
[1.0.0-pre.65] Request system rest for enableable component query
Netcode for Entities
Entities
ECS Worlds overhead
ECS Concepts
Setting shared component every frame seems to break EntityComponentStore
Entities
Is there a way to have an abstract Baker?
ECS Concepts
NativeStream range patching error even with disabled safety
Burst
Jobs System
Whats an efficient way to make a memory copy of some components from entities
Unity Physics
Solved
Jobs System
Burst
ECS Concepts
GhostDistanceImportance tooling
Netcode for Entities
[1.0.0-pre.65] GhostComponent code gen issue
Netcode for Entities
[1.0.0-pre.65] Request strip out redundant test by default
Entities
Joints+Constraints..
Unity Physics
[1.0.0-pre.65] IJobEntity managed data compatibility issue
Entities
Where should the Physics Step component be applied?
Unity Physics
Solved
[1.0.0-pre.65] Entities hierarchy still can't have more precise component search
Entities
RayCast from SystemBase or ISystem
Unity Physics
Samples & Docs
Solved
What causes a bursted job to be pushed to the main thread (freezing the game) and the fix?
Burst
Jobs System
Does the unity.physics used in DOTS use the same settings found in Project Settings -> Physics
Unity Physics
[1.0.0-pre.65] Some ghost components data failed to sync properly to client
Netcode for Entities
Collision registration with GameObjects as the presentation layer
Entities Graphics
Character Controller
Entities
ECS Concepts
Need a WithSharedComponentFilterManaged function.
Entities
Netcode: Excessive GhostSentSystem:SerializeJob Time
Netcode for Entities
Is there a networked DOTS FPS engine?
Unity Physics
Netcode for Entities
ECS Concepts
Use netcode for entities without using ClientServerBootstrap
Netcode for Entities
Is it necessary to use URP with unity DOTS
Unity Physics
Entities Graphics
Entities
[1.0.0-pre.65] IJobEntity codegen bug
Entities
OnPostprocessBuild
Entities
inconsistency in creating Entities in Baking between Open and Closed Subscenes.
Baking
Reducing shadow casters on HDRP / Entities.
Entities Graphics
Entities
Solved
Using Burst in Roslyn Source Generator
Burst
SystemAPI.Query code with different EntityManager
Entities
RequireForUpdate & SystemAPI.Query, [RequireMatchingQueriesForUpdate], IJobEntity
Entities
Query Multiple SharedComponent Values for use as a quadrant type system?
Entities
Evaluating Animation Curve Performance
Burst
Jobs System
[1.0.0-pre.65] Upgradable Entities and Physics systems still using SystemBase
Unity Physics
Entities
[1.0.0-pre.65] Compiler error when trying to get both EnabledRefXX and RefXX in the same IJobEntity
Entities
Enableable Component default value
Entities
Solved
Custom render culling
Entities Graphics
Exception: This method should have been replaced by codegen
Entities